Flinto vs framer6/6/2023 Just upload your designs, link the pages together, and voila, you’ve got a simple clickable model. If you’ve already got some page layouts designed in Photoshop or your favorite design tool, you can quickly make them interactive using tools like Invision or Flinto. In my view, this is a very good problem to have.īroadly speaking, prototyping tools fall into three categories. In fact, you’ll often have to explain to clients that this is not the final product just a prototype. A wooden model of a building communicates one kind of information a 3D animated walkthrough of the same building communicates something else entirely.įortunately in software design, we have the luxury of modeling software with other software, so the results can be amazingly accurate. Like all forms of model-making, prototypes depend upon the properties of the tools used to create them. A new wave of powerful prototyping tools is enabling UX practitioners to produce interactive models faster and more efficiently than ever. This dramatic change is driven (like most dramatic changes) by technology. When a question or idea comes up, it’s no longer an abstraction - people can envision how it would affect the prototype-in-progress. Prototyping then becomes the core practice of UX design, and provides a context for all decisions. I advocate replacing the traditional UX process entirely: start prototyping from day one in low fidelity, and begin a sequence of rapid iteration that eventually ends in a high-fidelity model. At that point most of the key decisions have already been made, so the prototype is simply an animated version of all the documentation that has come before. To me, this seems astonishingly inefficient. I’ve heard of UX practitioners or companies who take the time to go through the entire traditional UX process, and only then create a prototype from the resulting static wireframes. It’s the thing that everyone sees and ultimately determines what is built. A prototype is the only UX artifact that can go from concept to review to testing to development. Anyone can talk theory and best practices, sketch pictures and diagrams, or present slideshows in a meeting. Prototyping is the mark of a true UX practitioner. Your audience doesn’t have to work so hard to imagine what you’re talking about, and is empowered to provide much clearer and more actionable feedback. “Prototypes create this dramatic shift in the conversation - suddenly it becomes tangible and the silence goes away.” This is a big change from reviewing hand-drawn sketches or a PDF containing pages of wireframes and specs. A prototype feels like the final product, or at least a decent approximation of it. UI elements actually work animations and transitions are realistic. That deliverable is a prototype: a lifelike model of the final product that runs on the target browser or device. Meanwhile, everyone is anxiously awaiting some kind of deliverable ready for internal review, user testing and development. As anyone who’s been through it can attest, the classic UX process can generate a tremendous amount of documentation.
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